<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Ray shape for 3D collisions.
	</brief_description>
	<description>
		Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_length" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="set_length">
			<return type="void">
			</return>
			<argument index="0" name="length" type="float">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="length" type="float" setter="set_length" getter="get_length">
			The ray's length.
		</member>
	</members>
	<constants>
	</constants>
</class>
